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Optimizing Moving Target Selection in VR by Integrating Proximity-Based Feedback Types and Modalities
Xuning Hu, Wenxuan Xu, Yushi Wei, Zhang Hao, Jin Huang, Hai-Ning Liang. IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2025). |
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Exploring the Effects of Spatial Constraints and Curvature for 3D Piloting in Virtual Environments
Xuning Hu, Xinan Yan, Yushi Wei, Wenxuan Xu, Yue Li, Yue Liu, Hai-Ning Liang. IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2024). |
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Exploring Gaze-Based Steering Behavior in Virtual Reality
Xuning Hu, Yichuan Zhang, Yushi Wei, Yue Li, Wolfgang Stuerzlinger, Hai-Ning Liang. ACM CHI Conference on Human Factors in Computing Systems (CHI-LBW 20025).
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Predicting Ray Pointer Landing Poses in VR Using Multimodal LSTM-Based Neural Networks
Wenxuan Xu, Yushi Wei, Xuning Hu, Wolfgang Stuerzlinger, Yuntao Wang, Hai-Ning Liang. IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2025). |
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Experimental Analysis of Freehand Multi-Object Selection Techniques in Virtual Reality Head-Mounted Displays
Rongkai Shi, Yushi Wei, Xuning Hu, Liu Yu, Yue Yong, Hai-Ning Liang. Proceedings of the ACM on Human-Computer Interaction (PACM 2024). |
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OnArmQWERTY: An Empirical Evaluation of On-Arm Tap Typing for AR HMDs
Rajkumar Darbar, Xuning Hu, Xinan Yan, Yushi Wei, Hai-Ning Liang, Wenge Xu, Sayan Sarcar Proceedings of the 2024 ACM Symposium on Spatial User Interaction (SUI 2024). |
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Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games
Boyuan Chen, Xinan Yan, Xuning Hu, Dominic Kao, Hai-Ning Liang. ACM SIGGRAPH SYMPOSIUM ON INTERACTIVE 3D GRAPHICS AND GAMES (I3D 2024). |